The worst part about playing *Kimi to Kanojo to Kanojo no Koi* (Totono) is getting stuck in the infinite loop of the third playthrough—one wrong choice and you're back to square one. I've been there, and it sucks. This guide took me a full week to put together. I walked through every single option and every route, mapping out the dimensional prison loop mechanics of the third playthrough completely. The escape mechanics, auto-save points, and all H-scene trigger conditions are organized in this flowchart. Follow it, and you won't get stuck.
New Player Must-Read: This guide includes the complete route flowchart for *Totono*, covering all branches from playthroughs 1-4, both Miyuki and Aoi endings, and the methods to break the three-phase loop in the third playthrough. The flowchart marks key choices, affection level changes, H-scene collection conditions, the 10 phone questions mechanic, and battery management for the "God" phone call. It's recommended to finish playthroughs 1-2 before reading this guide to avoid spoilers. All images have been processed to prevent blocking; click to view full size.
Table of Contents
Complete Flowchart Overview
Below are the two complete flowcharts. The first is the overview, and the second shows the detailed branches. I recommend saving them locally and using them alongside the breakdown images and text explanations later.
Detailed Flowchart Breakdown
The full image is too big to see clearly, so I split it into three high-definition segments. Just view them in order.
Image 1: Playthroughs 1-2, and Phase 0 and the first half of Phase 1 of Playthrough 3
Image 2: Second half of Phase 1 and Phase 2 of Playthrough 3
Image 3: Phase 3 of Playthrough 3 and Playthrough 4 Endings
README: Mechanic Explanations
Read this section before looking at the flowchart. It'll clear up 90% of your confusion.
1. This flowchart includes all branch routes, all choices, important trigger events, key nodes, and all endings. It does not include specific plot details, minor events, or Easter eggs.
2. In certain routes, different story content may appear depending on your current game progress. Non-critical or minor plot variations are not reflected in this flowchart.
3. Routes for playthroughs 1, 2, and 4 are relatively simple—just follow the choices.
Variable System Analysis
When the game launches for the first time, it creates a save file and defines global variables: Affection, H, Loop, and Changed. "H" represents the Miyuki variable. "Loop" indicates whether you've entered the second playthrough. "Changed" indicates whether Aoi has changed the world.
Regarding the third playthrough: At the start of the third playthrough, the game defines Days, ABCDE, and a temporary variable "temp."
1. Affection: In-game affection only matters during the Phase 1 loop. Affection has 5 levels, starting at [Medium]. The other levels are [Low], [Very Low], [High], and [Very High]. Affection is calculated every morning when you wake up during the third playthrough loop, and the corresponding level is displayed.
These affection levels manifest in Phase 1 as [what Miyuki says after you make your morning choice] and [the game's BGM]. Each affection standard has a corresponding manifestation:
Very High: "Do you really want to choose for yourself?"
High: "Mmm, what a shame."
Medium: "It's useless, it's useless."
Low: "No. Your wish won't come true."
Very Low: "You swore to me, didn't you?"
2. Days: Used to record the number of loop days. Can trigger story routes for [One Week], [One Month], and [Half a Year]. Note the timing of when Days increments.
3. A Variable: Used to handle the dialogue loop at the beginning of the third playthrough.
4. B Variable is very important. The values of B1, B2, and B3 represent:
- B1: Whether the route [Take Aoi Back / Aoi Catgirl Scene] has been uniquely triggered in the Phase 1 loop.
- B2: Whether you are currently in the Phase 2 loop.
- B3: Whether you are currently in the Phase 3 loop.
5. C Variable is used to handle the relationships between loop events:
- C1: Number of "Beginner's Cooking" books purchased.
- C2: Used to handle the [Miyuki Rooftop] event.
- C3: Indicates whether you have spoken to "God" on the phone.
- C4: Ensures the special choice branch after sleeping for the first time triggering [Aoi Game]. Temp4 is used for backtracking in this stage.
- C5: Used to handle [Miyuki Cosplay]. Temp5 is used for triggering and backtracking this event.
- C6: Used to handle the [Skipping Class] event route.
- C7/C8: Used to count [Resist / Don't Resist] in the anger route. Temp7/Temp8 are used for backtracking in this stage.
- C9: Used to count [Kiss / Don't Kiss] in the anger route.
6. D Variable is used to handle [unlocking the phone with 10 questions]. D1 represents the number of consecutive correct answers. D2 represents the number of wrong answers.
7. E Variable is used to handle the final phone call with "God." E1 represents the phone's battery level.
Third Playthrough: Three-Phase Loop Breakthrough
The third playthrough has three major looping phases. Understand this, and you can clear the game.
Phase 0: The dialogue loop at the start of the third playthrough with the choices [I can say I love you forever] and [I can't say I love you forever].
Phase 1: Start of the big loop → Aoi is deleted.
Phase 2: Aoi is deleted → After answering the 10 questions correctly, the player and Miyuki have an H-scene.
Phase 3: Player and Miyuki H-scene → Call "God" to bring Aoi back.
Note: During Phase 1 loop events, blue branch routes are disabled. After entering Phases 2 and 3, dashed branch routes are disabled, and blue branch routes are enabled.
Escaping Phase 0 Loop: You can escape after selecting both options [I can say I love you forever] and [I can't say I love you forever].
There are two ways to escape the Phase 1 Loop:
Method 1: Trigger the Anger Route
You need to collect 3 H-scenes: [Miyuki Cosplay], [Aoi Catgirl], and [Aoi Game].
- [Aoi Catgirl] can be triggered directly by choosing [Take Aoi Back].
- [Aoi Game] can be triggered directly by choosing [Study Together / Play Games].
- [Miyuki Cosplay] requires affection to reach [Very Low], then choose [Batting Practice] → [I want Aoi]. After the first trigger, there is no affection requirement for subsequent triggers.
You will escape the Phase 1 loop the day after collecting all 3 H-scenes.
Method 2: Trigger the Appeasement Route
You need to collect 2 H-scenes: [Miyuki Maid] and [Miyuki Rooftop].
- [Miyuki Maid] is triggered when affection reaches [Very High], then choose [Happy Birthday / I want to do something fun].
- [Miyuki Rooftop] requires affection to reach [High], then first trigger [Batting Practice / I want Miyuki], then choose [Clean the Rooftop / Do it].
You will escape the Phase 1 loop the day after collecting all 2 H-scenes.
Escaping Phase 2 Loop: You need to call "God" and choose [Gotta prepare dinner / Use the small bag]. After answering the 10 questions, the player and Miyuki have an H-scene, which breaks the Phase 2 loop and enters Phase 3.
Escaping Phase 3 Loop: You need to follow Aoi and enter the correct backup number to call her back, which breaks the Phase 3 loop.
H-Scene Collection Guide
For H-scene collection, you must watch the entire scene to count as a successful collection. Exiting halfway does not count.
The 3 H-scenes needed for the Anger Route:
1. Aoi Catgirl: Triggered directly by choosing [Take Aoi Back].
2. Aoi Game: Triggered directly by choosing [Study Together / Play Games].
3. Miyuki Cosplay: Affection [Very Low] → [Batting Practice] → [I want Aoi].
The 2 H-scenes needed for the Appeasement Route:
1. Miyuki Maid: Affection [Very High] → [Happy Birthday / I want to do something fun].
2. Miyuki Rooftop: Affection [High] → [Batting Practice / I want Miyuki] → [Clean the Rooftop / Do it].
Phone 10 Questions & Battery Management
When answering the 10 questions, you need to answer all 10 correctly in a row. If you answer wrong, the question bank resets, and your correct answer count resets. After the third wrong answer, the event ends. This event can be entered infinitely, so don't worry about getting it wrong and being locked out.
During the final phone call with "God" in the third playthrough, you need to watch your battery consumption. When you encounter a multi-branch choice and make a selection, battery consumption +1. If your battery is at 10 when you make a multi-branch choice, that choice is invalid, the call ends, and you re-enter the Phase 3 loop.
There is no manual save function in the third playthrough, but the game has auto-save points. When you restart or reboot the game, you will return to the most recent upstream auto-save point.
Fourth Playthrough: Hidden Endings
In the fourth playthrough Miyuki ending, you can call Aoi. The number is 99905230523.
For the Aoi ending, after your first clear, return to the title screen. In the new OP (where Miyuki is deleted), you can find God's phone number: 99956116886. Start a new game and dial this number to enter the Aoi ending route.
I've set a variable α for the Aoi ending route to determine if God's phone number is active.
Cheat Codes & Debug Menu
For both my Steam version and the Just USA official site download, the cheat code is 99905140514.
Below are debug menu variable screenshots for reference:
That's all for the complete route flowchart guide for *Totono*. I recommend bookmarking this page and checking the flowchart directly when you get stuck. Good luck clearing the game and seeing the true ending.
Related Articles
- Summer Pockets Complete Route Guide, SPRB Resources Download and Recommended Play Order
- Amairo Chocolate 1+2 Complete Walkthrough Guide - 100% Route Clear & CG Unlock
- A Profile of the Forbidden Medicine: Complete Walkthrough Guide | Gin Iroha Sakuya Route & True End
- Saya no Uta All Endings Walkthrough: Three Bad Ends and True Ending Guide
- Tsuki ni Yorisou Otome no Sahou Steam Walkthrough - Complete Luna, Yuhil, Minato & Mizuho Route Guid
- Ripples Walkthrough: Complete CG & Hidden Render Unlock Guide
- Inaka Kyoudai All Endings Guide: Illustrated Walkthrough for Devoted Brother & Sickly Sister's Rural
- Complete Guide for Mega Cup Researcher: Chapter 1 300K Gold Speedrun, All Word Locations & Event Tri
- Totono Walkthrough Complete Guide - All Routes & Dimensional Prison Loop Mechanism Explained
- Yosuga no Sora Full Walkthrough - All Routes Guide for Nao, Akira, Kazuha, Motoka and Sora









