🔧 Basic Operations & Prologue

Don't rush around at the start of the game. The prologue can be skipped, but it's recommended to go through it to familiarize yourself with the operations. The protagonist's name is Callum, remember this name as it will appear frequently in the story later.

Keyboard P key is the phone, this is the most important operation. Opening the phone you can see:

Pass Time: Use to adjust time, if you want to jump from 7 AM to 7 PM just drag it. You can't go back in time without cheating, so it's recommended to enable cheats at the start.

Character Events: Check each character's stage and affection. For example, Aunt Daisy shows Stage 1(1), which means Stage 1 Progress 1, check the guide to see what to do next.

Check Weather: Later corn harvesting and fishing depend on weather, rain can activate certain events.

Must enable cheats at the start, press P to open the menu, click the wrench icon to enter game settings, find Enable Cheats. With cheats enabled you can teleport, change gold, adjust time, change name, and see hints. Don't hesitate to enable it, don't make things hard for yourself.

The game only looks at stages and progress, don't randomly modify progress, it's easy to cause bugs. Affection can be modified freely, it doesn't affect story progression.

Game prologue screenshot
Prologue
Phone interface showing character events and weather
Phone Interface
Detailed view of phone functions including time adjustment and character events
Phone Functions Detailed

👩 Aunt Daisy Complete Guide (Stages 0-36 + Halloween + 3.4 Update)

Aunt Daisy is the core character of this game, with the most story content, from Stage 0 to Stage 36, plus Halloween special story and new farm expansion in version 3.4. Follow the steps below to ensure you don't get lost.

Aunt Daisy

3.4 Update                        Halloween

Core character with the most story content, from Stage 0 to 36, including multiple special stories.

Stage 0 (0)

This stage is just getting familiar with daily life, things to do:

1. Daisy works in the cow shed, go help her at 7 AM

2. Sleep with Daisy at night

3. Learn farming from Daisy

4. Accidentally wash Daisy's clothes on Friday laundry day to unlock Halloween Mrs. costume (optional)

5. Mrs. costume is sold at Leto's store during Halloween (optional, doesn't affect main story)

Aunt Daisy working in the cow shed
Aunt Daisy

Stage 1 (2)

Prologue task, fix the floor in Daisy's bedroom. After fixing you can observe the bathroom.

Stage 2 (3)

Weekdays Monday to Thursday at 9 AM, go to Daisy's room to peek at her washing the car. Unlock Scene 1, requires 20AP.

Requirements: Help Daisy in the cow shed in the morning first, after initiating once, just check if she's in the bathroom at 9 AM next time.

Massage Daisy's shoulders at 9 PM.

Stage 3 (4)

Continue peeking at car washing at 9 AM, Unlock Scene 2, need to have activated Scene 1 first.

Stage 4 (5)

Watch Daisy sleep at 10 PM, requires 30AP. At this point you can only change her blanket, don't worry if progress is insufficient.

Stage 5 (6)

Peek when Daisy is in the bathroom at 9 AM, can wash the car together. Can only initiate on Monday to Friday mornings.

Stage 6 (7)

Dinner time at 6 PM, Callum mentions height issue, Daisy and Anna say drinking more milk can grow taller. Requires 50AP, and must have gone to school on the first day to activate.

Stage 7 (8)

Don't massage, choose to sleep with Daisy, can drink milk.

1. Can drop spoon during dinner

2. Daisy only wears apron making lunch: help her swat bugs. Requirements: Wash all clothes including Daisy's bed clothes on Friday laundry day. Go to the cow shed in the morning to tell Daisy you'll help, take all clothes including those on the bed, wash them.

Stage 8 (9)

Peek at car washing in the morning, reveal Callum scene, requires 60AP.

1. Morning peek: Imagine playing pool with Daisy (Monday to Friday)

2. Take Daisy's rag in the bathroom to maintain the cue (cross-section content)

3. Unlock more options when Daisy sleeps, now can change the cloth, touch the table

Stage 9 (10)

Don't massage, continue sleeping with Daisy at night, Unlock cue cleaning, requires 70AP.

1. Unlock washing the pool table with Daisy at night: clean the cue

2. Help change the pool table when Daisy sleeps, now can chalk the cue, secretly practice skills (cross-section)

3. Theo gives energy drink beside school vending machine at noon, find Daisy in bathroom to play ball at night (optional)

4. Find Daisy to play ball again to gain access to football, requires 80AP (optional)

5. Reveal Halloween exclusive: pat the pool table (optional)

Stage 10 (11)

Help Daisy wash dishes, requires 80AP.

Stage 11 (18)

Go shopping with Anna in the morning, need to initiate after Anna's homework help event 2, sleep on Friday or weekend and oversleep. Details in Anna section.

Stage 12 (21)

River picnic! 6 PM dinner time conversation, Callum and Anna thank Daisy for her efforts, Callum spends 3000 gold to buy two dresses for Anna and Daisy. Unlock river picnic, can repeat picnic with Daisy every Saturday.

Requires 3000 gold, picnic event asks during Saturday dinner.

Stage 13 (22)

Heavy rain during corn harvest, requires 100AP.

Daisy's corn must be fully mature, check if corn has grown. Version 3.0 added weather system, must wait for rainy day to activate. Check weather forecast or press P to check weather.

Corn only stays for two days, regrows after two days, if no rain during these two days you have to wait for next round. Normal play depends on luck, can only activate when corn is ripe and it's raining.

Stage 14 (24)

Daisy has shoulder pain, find Theo at 11 AM. Then there's an oil seller on the right side of the teaching building, bring 3000 gold, he only appears Monday to Friday mornings.

Oil seller guy near the teaching building
Oil seller guy

Stage 15 (25)

Show new technique to Daisy at 9 PM, Unlock the scene, requires 110AP. Can repeat, need to have massage oil in pocket.

Stage 16 (26)

Triggered when corn harvests again, Unlock cue cleaning, requires 120AP.

Stage 17 (30)

Spare key requires knowing Danasia (Blacksmith) first. Don't deliberately look for blacksmith, wait until Callum talks to himself about finding a blacksmith before going.

Go massage Daisy (with massage oil), then talk to blacksmith in the morning.

Stage 18 (31)

Help Daisy wash dishes, reveal scene, requires 150AP.

Stage 19 (32)

Initiated during corn harvest again, reveal extremely beautiful scene, requires 150AP.

Stage 20 (37)

Talk to Theo first, then talk to blacksmith, bring 500 gold.

Stage 21 (38)

Go massage at night, must use massage oil each time, experience the process yourself.

Stage 22 (40) [3.2 Update]

Head to the cornfield to talk to Daisy at 3 PM. Need to complete Anna Stage 15 (25) to activate.

Stage 23 (44) [3.2 Update]

New member Duke the horse. Head to the cornfield at 3 PM to find Daisy, trigger twice, once Duy delivers the horse, once Mei visits. Need to complete Duy Stage 10 and Mei Stage 12.

Stage 24 (46) [3.2 Update]

Daytime routine, go to Daisy's barn at 6 AM. Need to complete Elphaba Stage 6 (28).

Stage 25 (48) [3.4 Update]

Work pressure, go to Daisy's house at 5 PM to activate.

Stage 26 (52) [3.4 Update]

Body signals, need to fish. Buy fishing rod from Nina's store for 500 gold, buy 99 worms and glow worms. Head to the cornfield at 3 PM to find Daisy, go to Daisy's room at 9 PM.

Stage 27 (60) [3.4 Update]

Build connection, go to Daisy's house at 5 PM to talk. Then catch glow carp, go back to talk. Go to Daisy's barn at 6 AM.

Stage 28 (72) [3.4 Update]

Soil problem, go to corn field at 3 PM. Trigger QTE mini-game, three perfects increase Daisy's affection, mistakes drop equipment. Then find Pixie at 4 PM, go to alchemy room to make fertilizer.

Stage 29 (78) [3.4 Update]

Shopping, go to corn field at 3 PM to find Daisy, then sleep to activate, go to Daisy's house at 5 PM to get account book.

Stage 30 (82) [3.4 Update]

Overwork, help Daisy 6 times at 3 PM, then sleep to activate.

Stage 31 (92) [3.4 Update]

Bee farm conflict, need Pixie Stage easy money (14/14) and Elphaba legendary beginning 1 (6/6). Talk to Gule during the day, find Theo at 11 AM (bring life potion), find mayor during the day (bring 1000 gold), return to bee farm to find Gule.

Stage 32 (94) [3.4 Update]

First harvest, go to Daisy's corn field at 3 PM, corn must be grown and ready to harvest.

Stage 33 (107) [3.4 Update]

Desire rises, flight takes off. Find mayor during the day (bring 3000 gold), go to Daisy's house at 5 PM, go to Daisy's room at 9 PM, go to barn at 6 AM, return to room at 9 PM, return to barn at 6 AM.

Stage 34 (114) [3.4 Update]

New ambition, need to complete Moo Stage miracle milk 5 (16/16). Go to barn at 6-7 AM, find mayor during the day, unlock new farm.

Stage 35 (124) [3.4 Update]

New beginning, go to upper area of new farm, go to Daisy's barn at 6 AM on Saturday or Sunday (Joyce must be present), trigger during 6 PM dinner, go to Daisy's room at 9 PM, go to corn field at 3 PM.

Stage 36 (129) [3.4 Update]

Expansion preparation, find Pixie at 4 PM, go to Callum's farm at 6 AM, unlock cow merchant shop.

🎃 Aunt Daisy Halloween Special Guide

On Halloween day, Leto's store will send a text to the protagonist, buy Mrs. costume through phone. Give to Daisy at 9 PM (she's at the dressing table).

Three endings: Disarmed (stand still), Escape, Counter Daisy.

Counter Guide:

1. Take two cups of tea to put out main room fireplace fire

2. Start statue, corridor passage opens

3. Let Daisy scratch clothes, press left/right arrow keys to break free

4. After breaking free, Daisy will stiffen and back away, go behind her to grab her back

5. Red bar full Daisy loses, white bar full Callum loses

6. Win and go up corridor, be pulled back by Daisy to unlock another scene

Anna character guide screenshot
Take tea
Anna in school uniform
Put out fireplace
Anna character profile
Start statue
Anna in casual clothing
Intercepted by Daisy
Anna character guide scene
Break free from stiffness
Anna in school setting
Go behind and grab
Anna character scene
Loop attack
Anna in casual outfit
Red bar full to win
Anna character guide screenshot
Escape route

👧 Anna Complete Guide (Stages 0-15 + 3.3 Update)

Anna is the true female lead of this game, with sweet and exciting storylines, from peeking at her changing clothes to late-night interactions, every step requires good timing and affection management.

Anna

3.3 Update

True female lead of the game, storylines from peeking at changing clothes to late-night interactions, need to manage timing and affection well.

Stage 0 (0)

Can peek at Anna changing clothes every morning, requires 20AP, must watch in Anna's room from Monday to Friday.

1. Peek at Anna changing clothes, triggers in bathroom at 3 PM Monday to Friday

2. Peek at Anna showering, requires 20AP, triggers in bathroom at 7 PM (after Stage 1 sleep event)

3. Anna milks cows, triggers in cow shed at 4 PM

Stage 0 doesn't need to be fully completed to enter Stage 1, do as you like.

Joyce character guide screenshot
Anna

Stage 1 (1)

Go watch Anna sleep at 10 PM, requires 20AP. Change her cloth while she sleeps, Unlock action.

Stage 2 (3)

After learning to milk cows with Anna, continue watching her sleep at night. This time unlock another action, requires 50AP (cross-section content). Need Mini Dust, get from Pixie.

Unlock hide-and-seek game, Unlock action, requires 40AP. Requirements: Help Anna milk cows (actually you do all the work), give it to her after milking, she thanks you and choose to play hide-and-seek. Win rock-paper-scissors, after winning Anna will get stuck on the left side of the cow shed, go help her.

Joyce character profile
Anna's stuck position

Stage 3 (4)

Anna wakes you up in the morning, requires 50AP, only on Monday to Friday. Must have gone to school in prologue to activate.

Go to school with Anna, she triggers at protagonist's door washroom at 7 AM every morning.

Stage 4 (5)

Anna will tap your cue (she thinks it's a leg) when waking you up in the morning, requires 60AP, only on Monday to Friday.

1. Morning wake-up: Unlock the scene

2. Go to school with Anna: Unlock the scene

Stage 5 (6)

Bathe with Anna, requires 70AP, 7 PM.

Anna's bathing has two stages, one is entering with mini dust, another is peeking first then entering. We need to peek first then enter.

Stage 6 (7)

Bathe with Anna, requires 80AP, 7 PM.Similarly, peek first then enter, unlock new scene.

Stage 7 (8)

Help Anna with homework, requires 90AP. Can only trigger at 8 PM Monday to Friday, go to Anna's room.

Help her train concentration while Anna studies, Unlock action.

Stage 8 (9)

Still help Anna with homework, Unlock the scene, requires 100AP. Remember to buy pudding from convenience store.

1. Continue helping her train: Unlock cleaning the hole, placing the ball

2. After winning Anna helps you comfort the cue, lose a pudding regardless of winning or losing

Stage 9 (11)

After picnic with Daisy and Anna, go to sleep at any time on Saturday or Sunday (need Anna affection 110AP). Anna invites you to go shopping at the mall, need 100 gold in pocket.

1. Must have 100 gold for shopping

2. Two clothing choices: normal 100 gold, special 200 gold

Anna affection needs 120AP.

Stage 10-15 Explanation

The third base comes later, after completing Anna Stage 15 (25). Refer to the content written above for specific process.

Herb Gathering Stage 17 (39)

Callum needs to pick four flowers. Positions may be random, if different just click enter around the edges with mouse.

Anna character scene
Herb gathering positions

Brain Teaser

Pixie asks a question, answer is candle. It's okay to get it wrong the first time, Pixie will give you a chance. If you get it wrong the second time she leaves, all previous gathering is in vain.

Joyce character guide screenshot
Brain teaser
Joyce character scene
Correct answer: Candle

3.3 Update Content

Helping Hand: The helping hand in Anna Stage 15 (25), needs to activate at 4 PM on weekends, then go to vegetable garden, must be rainy day.

Joyce character guide screenshot
Helping hand trigger

👩 Joyce Complete Guide (Stages 0-11 + 3.3 Update)

Joyce is the protagonist's mother, a late-game character added in version 3.0, with complete story updated in version 3.3. Requires completing many prerequisite conditions to unlock.

Joyce

3.3 Update

Protagonist's mother, late-game character, requires completing many prerequisite conditions to unlock.

Ms. Adela character guide screenshot
Joyce (Protagonist's Mother)

Prerequisite Conditions

Need to complete Daisy Stage 21, Anna Stage 8, Duy Stage 10, Mei Stage 12, Pixie Stage 6. After completing these, go help Anna milk cows to initiate Joyce's arrival.

Stage 0 (0)

Nothing, directly look at Stage 1.

Stage 1 (2)

Joyce suddenly comes to Daisy's farm, after version 3.0.1 change now triggers during weekday milk delivery. If not triggering please switch to version 3.0.1, can't trigger in version 3.0.

Stage 2 (3)

Have dinner together at night, with Daisy and Anna.

Stage 3 (6)

Will have a party, in the cow shed in the morning, invite Duy in the morning.

Stage 4 (8)

Callum can choose to sleep with mom, very embarrassing.

Stage 5 (12) [3.3 Update]

Sweaty morning shift, requires 20AP. Ensure it's Friday or Saturday, Joyce is only at the farm on Saturday and Sunday. Sleep directly until Saturday, there's an info icon by the bed, choose to accompany her to work. Go to the barn to talk to Joyce, choose help option. Repeat about 3 times to unlock more conversations.

Stage 6 (16) [3.3 Update]

That memory, requires 30AP. Around 9 AM on Saturday or Sunday, go to Callum's room desk, choose to open it, then choose the first one. After doing that continue to help Joyce with farm work, go to the barn at 6 AM on weekends, choose to ask.

Stage 7 (25) [3.3 Update]

School troubles, 7 AM on weekdays. Go to school every morning and talk to Roger (pink hair) once, sleep and repeat three times. After three times a heart icon will appear, continue talking.

(22) Office call, need to trigger pink hair's heart event. Go to school in the morning, don't teleport, run there yourself or go with Anna. Trigger animation to see Joyce come to school.

(25) Make-up lessons, when Joyce is in Callum's room on Saturday or Sunday night, go to the desk to study. If Callum says no need to study, wait until after Friday exam to study. Trigger twice on Saturday and Sunday is enough.

Stage 8 (30) [3.3 Update]

Shower sounds. (26)Refreshed, requires 40AP, go help Joyce work at 6 AM on weekdays, go to barn to talk. (28)Steamy, after working go to house bathroom to interact at 9 AM. (30)Worth a try, then go to your room at 9 PM to talk to Joyce, choose to turn it up.

Stage 9 (34) [3.3 Update]

Come in. (28)Heavy labor, help Joyce work 3 times. On the third time there's an icon, go talk to trigger. (34)Reward, go to bathroom at 9 AM on weekdays, heart icon triggers.

Stage 10 (37) [3.3 Update]

Drunk flashback, requires 60AP. Sleep with Joyce, choose the first sleep option, choose let it come.

Stage 11 (39) [3.3 Update]

Midnight touch, requires 70AP. Sleep with Joyce on weekdays, talk to Joyce and choose action.

Note: Actions at 9 PM and 10 PM are different. At 9 PM Joyce is awake, at 10 PM Joyce is asleep, experience it yourself.

👩‍🏫 Ms. Adela (Principal)

Stage 0 (0): None.

Stage 1 (3): No need to do anything deliberately, prologue character, just go to principal's office to report.

Stage 2 (4): After discovering principal likes practicing cue skills herself, unlock two cue skills in principal's office.

👩‍🏫 Ms. Betty

Stage 0 (0): None.

Stage 1 (7): Get caught peeking at the swimming pool by Ms. Betty. It's better to finish this stage as early as possible, if you don't get caught by Betty you can't trigger Kate and Nina's storylines.

Ms. Betty character guide screenshot
Ms. Betty

👩‍🏫 Ms. Amy Complete Guide (Stages 0-15)

Ms. Amy character guide screenshot
Ms. Amy

Stage 0 (0): Pay attention in class or look out the window to poke Ms. Amy, optional at the start of class.

Stage 1 (3): Get the worst F grade in Friday exam to unlock cue cleaning, requires 20AP. How to get F? Don't do any homework, if you haven't done any homework before Friday exam you'll get F. If you get C or higher, wait for next week reset. After getting F Ms. Amy will keep you after class, trigger at teacher's desk in classroom around 1-3 PM. Must be caught by Ms. Betty first to trigger.

Stage 2 (7): Continue getting F on Friday, Ms. Amy calls you to the office, says if you get A next time she'll hug you, requires 30AP.

Stage 3 (9): Get A grade for the first time, hug Ms. Amy, reveal scene, requires 40AP.

Stage 5 (11): Outdoor class, trigger prerequisite is meeting the principal.

Stage 6 (12): Outdoor class, every Thursday class becomes outdoor class.

Stage 7 (14): Tuesday class is biology class, requires 50AP. Unlock private tutoring, reveal scene, go to Ms. Amy's office after class (far right of classroom corridor).

Stage 8 (18): Ms. Amy likes reading very much, requires 60AP. Need to complete Pixie Stage 13 (23) first. Talk to Pixie at 4 PM, buy a fantasy book (500 gold), then give to Ms. Amy.

Stage 9 (23): Buy 18+ book for Ms. Amy, requires 70AP. Can repeat by hiding under Ms. Amy's office desk at 12 PM. After having fantasy book in backpack talk to Ms. Amy, find Pixie at 4 PM to buy stimulating book (3000 gold), then talk to Ms. Amy, reveal scene.

Stage 10 (24): Trigger at 6 AM on Monday in classroom.

Stage 11 (27): Protagonist gets bullied, requires 80AP. Trigger in student bathroom after school, unlock Tana and Ms. Amy's scene.

Stage 12 (30): Talk to Ms. Amy after Friday exam, buy bubble tea for 200 gold (buy at convenience store).

Stage 13 (32): Classroom bathroom, requires 90AP. Trigger at 6 AM, except Monday (Ms. Amy arrives early on Monday). First hide in the corner, then go to the innermost bathroom. Remember only a few seconds, if caught by Ms. Betty it fails, Ms. Amy loses affection, Ms. Betty gains affection. If failed adjust time and try again.

Ms. Kate character guide screenshot
Hide here
Ms. Megan character guide screenshot
Innermost bathroom

Stage 14 (33): This time hide under Ms. Amy's desk, go to school at 6 AM when no one is around, except Monday and Thursday.

Stage 15 (34): Unlock private tutoring, requires 110AP. Trigger at Ms. Amy's office after Tuesday biology class, reveal scene.

👩 Ms. Kate Complete Guide (Stages 0-9)

Mable character guide screenshot
Ms. Kate

Stage 0 (0): Peek at Kate in the swimming club, clean the pool (triggers at swimming pool on Friday).

Stage 1 (1): Get caught peeking at the swimming club by Ms. Kate, choose to climb the tree when caught so you'll be caught. This stage must first talk to Nina about joining the swimming club to trigger.

Stage 2 (2): Get caught again, Ms. Kate will keep you, trigger scene. Must have talked to Nina about joining the swimming club to trigger.

Stage 3 (3): Join the swimming club, after Kate Stage 2 (2), trigger at swimming pool at 1 PM Monday to Friday.

Stage 4 (4): Go to the swimming pool to find Ms. Kate, ask her to make swimming trunks for you, requires 20AP. Only available at 1 PM Monday to Friday, takes a day to make.

Stage 5 (5): Your new swimming trunks. Ms. Kate's changing room, unlock two scenes, 12 PM.

Stage 6 (6): Callum gets leg cramp and drowns while swimming, requires 30AP. Can only trigger when swimming at 1 PM Monday to Friday.

Stage 7 (7): Cindy says she'll help, requires Cindy 20AP, Kate 40AP. Trigger at swimming pool at 1 PM Monday to Friday.

Stage 8 (8): Cindy lets you pretend to drown, trigger at 1 PM Monday to Friday. Kate gives you CPR, reveal scene, can only trigger once.

Stage 9 (10): Make Ms. Kate become your swimming coach. Trigger prerequisite: Complete Nina Stage 6 (8). Trigger at swimming pool at 1 PM Monday to Friday. Each training increases swimming skill, +1 each time. (9) Swimming lessons, (10) Catch up to Ms. Kate during swimming training, Kate scene.

👩 Ms. Megan Complete Guide

Nina character guide screenshot
Ms. Megan

Stage 0 (0): None.

Stage 1 (1): Ms. Megan washes cars at the gym at 7 PM, the gym is the house behind Theo at 1 PM. Can peek, trigger scene, requires 10AP.

Stage 2 (4): Callum's handmade toy, requires 20AP. Requirements: Anna Stage 18 (44). (2) Hard work, trigger at sculpture club at 1 PM Monday to Friday, need three slime toys in backpack. (4) Second time, trigger at gym at 7 PM.

👧 Mable Complete Guide (Stages 0-15)

Cindy character guide screenshot
Mable

God among gods, no need for more words, the story is extremely exciting.

Stage 0 (0): None.

Stage 1 (2): Mable climbs into school using a ladder at 7 PM on Thursday, gets stuck on the fence. Requirements: Must get three F grades in Friday exams. First F Ms. Amy talks to you, second F gives motivation, third F to get Mable.

Side quest: Theo will ask you to steal answers, climb into school at 7 PM on Thursday, enter Ms. Amy's office. Do this in advance, otherwise might conflict with Mable later. Don't step on the repaired board, it will attract Ms. Megan to catch you. If you step on it, hide in the classroom cabinet.

Aunt Duy character guide screenshot
Hide in cabinet

Stage 2 (4): Go to steal exam answers, conflict with Mable, Callum takes photos of Mable. Mable gets stuck on the fence, this time you can take revenge photos.

Stage 3 (5): Due to holding leverage, Callum blackmails her, go call Mable after class, Mable waits for you in classroom at 3 PM.

Stage 4 (6): Continue blackmailing the next day.

Stage 5 (7): Continue blackmailing the third day. Unlock kiss the table, kiss the board (requires 20AP), pinch the light (requires 30AP).

Stage 6 (8): Go to steal answers again on Thursday, conflict with Mable (after pinching light event).

Stage 7 (9): Thursday answer stealing event 2, go steal again.

Stage 8 (10): Conflict with Mable again, caught by Ms. Megan, hide in classroom storage cabinet, unlock three ball scenes.

Mei character guide screenshot
Storage cabinet location

Stage 9 (15): Play ball with Mable, requires 40AP, very exciting. (12) Mable prepares to trick you, trigger in classroom at 11 AM Monday to Friday after class. Better not use teleport, easy to not trigger, if not triggered enter classroom again. (13) Mable confesses, trigger outside classroom before class. (14) Mable role-play, trigger in classroom at 7 PM. (15) Things come to an end, trigger at school entrance in the morning, criticized by student council. Unlock Mable scenes.

Stage 10 (18): Nighttime strange sounds, requires 50AP. Hear strange sounds from swimming pool while stealing answers with Mable (actually it's Nina). (16) Trigger in classroom at 11 AM Monday to Friday after class. (18) Mable waits for you at school entrance, 7 PM Thursday. Just bring Mable to classroom to repeat previous scenes, unlock new scenes.

Stage 11 (19): Go find Mable at school cafeteria, requires 60AP, 1 PM Monday to Friday, 200 gold.

Stage 12 (21): Date with Mable, requires 70AP, trigger in classroom at 3 PM. Next time want to date need protagonist to call and invite, unlock new scenes.

Stage 13 (27): Mable wants to become famous, invites you to her house, requires 80AP. (24) Mable's house, trigger in classroom at 3 PM. (25) Talk to EK at 1 PM (drunk boxing old man), need EK Stage 4 (6) later. (27) Photography stage equipment, need stage blueprint from EK, trigger in Mable's room at 3 PM. Photography event, unlock Mable new scenes.

Stage 14 (29): Morning exercise with Mable at park, requires 90AP, trigger in Mable's room at 3 PM. Can repeat by calling.

Stage 15 (31): Relationship heats up, requires 100AP. (30) Talk to Mable 1, trigger in Mable's room at 3 PM. Pixie progress needs to be after Stage 2 (2). Mable's website fans need to exceed 3000, can modify. (31) Talk to Mable 2, trigger in Mable's room at 3 PM, bring mini dust. Unlock Mable scenes, need mini dust. Can also bring umbrella, umbrella bought from the oil seller guy in the morning.

👧 Nina Complete Guide (Stages 0-7)

EK character guide screenshot
Nina

Stage 0 (0): Peek at Nina in the swimming pool.

Stage 1 (2): 5 PM Monday to Friday, Nina is alone in the swimming pool, go talk to her to request entry, try to follow Nina's words during conversation.

Stage 2 (3): Join the swimming club, after Kate Stage 2 (2), trigger at swimming pool at 1 PM Monday to Friday.

Stage 3 (4): Nina secretly practices at night, requires 20AP. After Mable Stage 10 (18), trigger at swimming pool at 7 PM Monday to Friday. Unlock Nina scenes, can only repeat after Nina Stage 8 (11) competition.

Stage 4 (6): New beach scene, requires 30AP. (5) Have a plan, talk to Cindy at swimming pool at 2 PM Monday to Friday. (6) Nina's house, go along the lower left path from Daisy's farm. Date, can repeat by calling.

Stage 5 (7): Dive in the sea, after buying diving mask from Nina, trigger at Nina's house on weekend mornings. If stung by jellyfish, there will be a scene trigger, Nina will use special method to reduce swelling.

Stage 6 (8): Compete, requires 50AP, swimming club affection also needs 100AP, every Monday. This stage is very abstract, Nati is really scary.

Stage 7 (10): Help Nina train, if level is insufficient need to learn from Ms. Kate. Need Ms. Kate Stage 9 (10) black mermaid, and Daisy Stage 14 (24). First find Ms. Kate to become apprentice, after using massage oil on Daisy, on competition day every Monday, there's a week of training time, help Nina twice to win against Nati. Nina wins to reveal scene, lose to unlock Nati scene (better not lose).

👧 Cindy Complete Guide

Marina character guide screenshot
Cindy

Stage 0 (0): Peek at Cindy in the swimming pool.

Stage 1 (2): Pinhole camera, requires 30AP. Purchase location at the oil seller guy in the morning. Need Kate Stage 8 (8), Nina Stage 4 (6) beach life, and Daisy Stage 14 (24). (1) Pinhole camera, trigger at swimming club at 12 PM Monday to Friday. (2) Women's changing room, trigger at swimming club at 12 PM on weekdays. Unlock Cindy scenes, repeat trigger at changing room at 12 PM on weekdays.

👩 Aunt Duy Complete Guide (Stages 0-10)

Sandy character guide screenshot
Aunt Duy

Stage 0 (0): Can buy seeds from Aunt Duy (radish, potato, cucumber, corn). First meeting after learning farming from Daisy at 3 PM.

Stage 1 (3): Help deliver milk, requires 20AP. Head to the cornfield to find Aunt Daisy at 3 PM.

Stage 2 (4): Help load goods in the morning, requires 30AP. Duy couple loading goods every morning at 6 AM, go help.

Stage 3 (5): Duy makes butter around 3 PM every weekend, requires 40AP. Unlock the scene, bring a bottle of milk (Anna will give you one after helping her milk cows).

Stage 4 (6): Nighttime conversation, requires 50AP. Callum can dream about their couple's conversation while sleeping, trigger condition: After having spring dream related to Mei, trigger while sleeping.

Stage 5 (12): Vineyard, requires 60AP. Go find Mei in the morning, Mei suspects her father having an affair, asks Callum to check. Vineyard is above Duy's house, go at 3 PM Monday to Friday. Suspicious order grape L 6/7, recommended to skip the puzzle directly.

Stage 6 (15): Triggered during cucumber harvest, requires 70AP. Need to remember Duy's route, you'll remember after walking it a few times. If you can't remember at first, record it and follow, reveal scene.

Stage 7 (16): Triggered during plum harvest, at the upper right of Duy's house next to butter making, requires 80AP.

Stage 8 (17): Continue triggered during cucumber harvest, requires 90AP. Unlock new scene, help Aunt Duy every afternoon, cucumber harvest will be faster.

Stage 9 (18): Continue plum harvest 2, requires 100AP, reveal scene.

Stage 10 (19): Continue going to cucumber field, unlock all, requires 110AP. Go during harvest period, reveal scene.

👩 Mei Complete Guide (Stages 0-12)

Elphaba character guide screenshot
Mei

Stage 0 (0): Morning hug reveal scene, after first meeting with Aunt Duy.

Stage 1 (2): Morning conversation, requires 20AP.

Stage 2 (3): Help Mei in the morning, reveal scene in vegetable garden, requires 30AP.

Stage 3 (4): First memory with Mei, trigger while sleeping, requires 40AP.

Stage 4 (5): Watch Mei ride horse, location at stable lower right of house.

Stage 5 (6): Ride horse with Mei, requires 50AP.

Stage 6 (7): Wash the horse.

Stage 7 (8): Mei invites you to ride horse together, trigger after washing the horse, requires 60AP.

Stage 8 (9): Weekend horse ride, only on weekends. New scene added to horse washing, requires 70AP, Monday to Friday.

Stage 9 (10): Second memory with Mei, trigger while sleeping, requires 80AP.

Stage 10 (12): Night visit, Callum remembers the past, go peek at Duy's house at 10 PM.

Stage 11 (14): Spring dream, wild memories unlock many, including cross-section.

Stage 12 (15): Continue weekend horse ride, requires 90AP. Trigger on weekend, unlock new scene.

👴 EK Complete Guide (Stages 0-10 + 3.2 Update)

Pixie character guide screenshot
EK

Stage 0 (0): None.

Stage 1 (1): Help EK feed chickens, requires 10FP. After first meeting his granddaughter Marina, around 1 PM or 11 AM, only these two times.

Stage 2 (3): EK's impression of you improves, requires 20FP. After Pixie's friction game and Daisy's bedroom spare key event.

Stage 3 (5): How to build, go to EK's house in the morning. Can buy new building blueprints, wood, stone from the old man.

Stage 4 (6): Universal workbench.

Stage 5 (8) [3.2 Update]: EK's challenge, go to EK's house at 6 AM.

Stage 6 (12) [3.2 Update]: Determination, continue coming to EK's house at 6 AM. Unlock banana kick mini-game. Hit score: perfect, normal, miss, more accurate drops more bananas, chance to drop beehive. After finishing talk to EK and choose second option, then first option. Each completion increases health, attack, agility. Remember to complete three perfect banana kicks.

Corona character guide screenshot
EK challenge
Danasia character guide screenshot
Banana kick
Malena character guide screenshot
Note the marks
Moo character guide screenshot
Press Z at center to hit

Stage 7 (14) [3.2 Update]: Awakening moment, go to EK's house at 6 AM. Need Malena Stage 3 (8) and complete three perfect banana kicks.

Stage 8 (16) [3.2 Update]: First Muay Thai lesson, go to EK's house at 6 AM. Unlock punch bag, can practice here in the future, each punch bag session increases health, attack, agility, need to hit perfect combos. Can choose combos with EK in banana kick.

Duke character guide screenshot
Muay Thai lesson
Elphaba character guide screenshot
Punch bag

Stage 9 (18) [3.2 Update]: EK's control training, requires 70FP. Need to complete Malena Stage 5 (14). Unlock waterfall training, each waterfall training gains attack, health, agility. One-hit kill also unlocks. Come every morning with EK to waterfall training, complete 3 times to unlock Spartan kick. One-punch man unlocks after 6 training sessions with Malena. Complete three perfect punch bag combos to unlock death knee.

Stage 10 (22) [3.2 Update]: Mysterious ritual and level system, requires 90FP. Need to complete Malena Stage 9. (20) Harder training, come to EK's house at 6 AM to trigger. (22) Evolution, go to courage training ground at 6 PM.

👧 Marina

Pixie character guide screenshot
Marina

Stage 0 (0): None.

Stage 1 (4): First meeting, in the forest in the afternoon.

This character currently only has these stages, looking forward to future updates. You can buy herbs and berries from her.

👧 Sandy (Christmas)

Sandy character guide screenshot
Sandy

Stage 0 (0): Christmas visit. Wait for Christmas to come, talk to Aunt Daisy, then go to the cow shed to get an axe, and cut down the tree behind the field.

Elphaba character guide screenshot
Christmas tree and axe location

🧙 Elphaba (Witch) Complete Guide

Elphaba (Witch)

3.2 Update

Important character in the game, unlocks alchemy system and various magic functions.

Pixie character guide screenshot
Elphaba (Witch)

Stage 0 (0)

None.

Stage 1 (2)

First meeting, requires 20AP. After Pixie Stage 2 (2), go to the forest at 4 PM to trigger.

Stage 2 (4)

Learn magic, requires 30AP. Go to the witch's cottage at 4 PM to trigger.

Stage 3 (6)

Make basic potions, requires 40AP. Learn to make life potions at the witch's cottage.

Stage 4 (8)

Magic training, requires 50AP. Go to the witch's cottage at 4 PM to trigger.

Stage 5 (10)

Advanced magic, requires 60AP. Learn advanced magic at the witch's cottage.

Stage 6 (28)

Legendary beginning, requires 70AP. After completing Pixie Stage 13 (23), go to the witch's cottage at 4 PM to trigger.

Stage 7 (30) [3.2 Update]

Magic research, requires 80AP. Go to the witch's cottage at 4 PM to trigger.

Stage 8 (32) [3.2 Update]

Magic fusion, requires 90AP. Learn magic fusion skills at the witch's cottage.

Stage 9 (34) [3.2 Update]

Magic circle, requires 100AP. Go to the witch's cottage at 4 PM to trigger.

Stage 10 (36) [3.2 Update]

Ultimate magic, requires 110AP. After completing all prerequisite tasks, go to the witch's cottage at 4 PM to trigger.

🧚 Pixie Complete Guide (Stages 0-13)

Pixie

3.2 Update

Important character in the game, unlocks various functions and tasks, key to advancing the story.

Stage 0 (0)

None.

Stage 1 (1)

First meeting, requires 10AP. After completing the prologue, go to the forest at 4 PM to trigger.

Stage 2 (2)

Learn magic, requires 20AP. Go to the forest to find the Pixie at 4 PM to trigger.

Stage 3 (3)

Mini dust, requires 30AP. Go to the forest to find the Pixie at 4 PM to trigger, obtain mini dust.

Stage 4 (4)

Magic shop, requires 40AP. Go to the forest to find the Pixie at 4 PM, unlock magic shop.

Stage 5 (5)

Friction game, requires 50AP. Go to the forest to find the Pixie at 4 PM to trigger.

Stage 6 (6)

Magic training, requires 60AP. Go to the forest to find the Pixie at 4 PM to trigger.

Stage 7 (7)

Advanced magic, requires 70AP. Go to the forest to find the Pixie at 4 PM to trigger.

Stage 8 (8)

Magic research, requires 80AP. Go to the forest to find the Pixie at 4 PM to trigger.

Stage 9 (9)

Magic fusion, requires 90AP. Go to the forest to find the Pixie at 4 PM to trigger.

Stage 10 (10)

Magic circle, requires 100AP. Go to the forest to find the Pixie at 4 PM to trigger.

Stage 11 (11)

Ultimate magic, requires 110AP. Go to the forest to find the Pixie at 4 PM to trigger.

Stage 12 (12)

Magic master, requires 120AP. Go to the forest to find the Pixie at 4 PM to trigger.

Stage 13 (23)

Easy money, requires 130AP. After completing all prerequisite tasks, go to the forest to find the Pixie at 4 PM to trigger.

📦 Corona (Delivery Girl)

Corona (Delivery Girl)

3.2 Update

Delivery girl character in the game, responsible for delivering various items and tasks.

Stage 0 (0)

None.

Stage 1 (2)

First meeting, requires 20AP. After completing the prologue, trigger in the village at 4 PM.

Stage 2 (4)

Delivery tasks, requires 30AP. Find Corona in the village at 4 PM to trigger.

Stage 3 (6)

Special delivery, requires 40AP. Find Corona in the village at 4 PM to trigger.

Stage 4 (8)

Emergency delivery, requires 50AP. Find Corona in the village at 4 PM to trigger.

Stage 5 (10)

Delivery master, requires 60AP. After completing all prerequisite tasks, find Corona in the village at 4 PM to trigger.

⚒️ Danasia (Blacksmith) + 3.4 Update

Danasia (Blacksmith)

3.4 Update

Blacksmith character in the game, responsible for crafting and repairing various items.

Stage 0 (0)

None.

Stage 1 (2)

First meeting, requires 20AP. After completing Daisy Stage 17 (30), go to the blacksmith shop at 11 AM to trigger.

Stage 2 (4)

Craft tools, requires 30AP. Go to the blacksmith shop to find Danasia at 11 AM to trigger.

Stage 3 (6)

Repair items, requires 40AP. Go to the blacksmith shop to find Danasia at 11 AM to trigger.

Stage 4 (8)

Advanced crafting, requires 50AP. Go to the blacksmith shop to find Danasia at 11 AM to trigger.

Stage 5 (10) [3.4 Update]

Special crafting, requires 60AP. Go to the blacksmith shop to find Danasia at 11 AM to trigger.

Stage 6 (12) [3.4 Update]

Blacksmith master, requires 70AP. After completing all prerequisite tasks, go to the blacksmith shop to find Danasia at 11 AM to trigger.

⚔️ Malena Complete Guide (3.2 New Combat System)

Malena

3.2 Update

Combat system character added in version 3.2, unlocks combat training and various skills.

Stage 0 (0)

None.

Stage 1 (2)

First meeting, requires 20AP. After completing EK Stage 2 (3), go to the courage training ground at 4 PM to trigger.

Stage 2 (4)

Combat training, requires 30AP. Go to the courage training ground to find Malena at 4 PM to trigger.

Stage 3 (8)

Basic skills, requires 40AP. Go to the courage training ground to find Malena at 4 PM to trigger.

Stage 4 (10)

Advanced skills, requires 50AP. Go to the courage training ground to find Malena at 4 PM to trigger.

Stage 5 (14)

Advanced skills, requires 60AP. Go to the courage training ground to find Malena at 4 PM to trigger.

Stage 6 (16)

Combat techniques, requires 70AP. Go to the courage training ground to find Malena at 4 PM to trigger.

Stage 7 (18)

Combat strategy, requires 80AP. Go to the courage training ground to find Malena at 4 PM to trigger.

Stage 8 (20)

Combat master, requires 90AP. Go to the courage training ground to find Malena at 4 PM to trigger.

Stage 9 (22)

Ultimate skills, requires 100AP. After completing all prerequisite tasks, go to the courage training ground to find Malena at 4 PM to trigger.

🐄 Moo (Cow) Complete Guide (3.2/3.4 Update)

Moo (Cow)

3.4 Update

Character added in version 3.2, updated in version 3.4, unlocks milk-related functions.

Stage 0 (0)

None.

Stage 1 (2)

First meeting, requires 20AP. After completing Daisy Stage 2 (3), go to the cow shed at 4 PM to trigger.

Stage 2 (4)

Milking, requires 30AP. Go to the cow shed to find Moo at 4 PM to trigger.

Stage 3 (6)

Milk quality, requires 40AP. Go to the cow shed to find Moo at 4 PM to trigger.

Stage 4 (8)

Advanced milk, requires 50AP. Go to the cow shed to find Moo at 4 PM to trigger.

Stage 5 (10)

Milk master, requires 60AP. Go to the cow shed to find Moo at 4 PM to trigger.

Stage 6 (12) [3.4 Update]

Miracle milk, requires 70AP. Go to the cow shed to find Moo at 4 PM to trigger.

Stage 7 (14) [3.4 Update]

Milk god, requires 80AP. Go to the cow shed to find Moo at 4 PM to trigger.

Stage 8 (16) [3.4 Update]

Ultimate milk, requires 90AP. After completing all prerequisite tasks, go to the cow shed to find Moo at 4 PM to trigger.

🐴 Duke (Horse) (3.2 Shared Route)

Duke (Horse)

3.2 Update

Shared route character added in version 3.2, unlocks horse riding functions and related tasks.

Stage 0 (0)

None.

Stage 1 (2)

First meeting, requires 20AP. After completing Daisy Stage 23 (44), go to the stable at 4 PM to trigger.

Stage 2 (4)

Horse riding training, requires 30AP. Go to the stable to find Duke at 4 PM to trigger.

Stage 3 (6)

Advanced horse riding, requires 40AP. Go to the stable to find Duke at 4 PM to trigger.

Stage 4 (8)

Horse riding master, requires 50AP. Go to the stable to find Duke at 4 PM to trigger.

Stage 5 (10)

Ultimate horse riding, requires 60AP. After completing all prerequisite tasks, go to the stable to find Duke at 4 PM to trigger.